AWS for Games Blog

Build interactive experiences with data channels in Amazon GameLift Streams

When streaming games on Amazon GameLift Streams, players expect a seamless experience. Even though the web client and streamed application are separate entities, the user experience should feel as if everything is native. While game inputs (such as keyboard and mouse controls) are automatically handled, the separation between the streamed application and the native browser […]

Run Unreal Engine 5.6 with Proton on Amazon GameLift Streams Linux Runtime

If you are looking to run a Windows game based on Unreal Engine 5.6 or newer, it currently isn’t compatible with the available managed Proton runtimes on Amazon GameLift Streams. Instead, you can run the same Unreal Engine game with a compatible version of Proton by using the Linux Runtime option on Amazon GameLift Streams. […]

Games Industry Lens update for the well-architected framework

As the gaming industry and live service games continue to grow, cloud services play a critical role in delivering immersive experiences to millions of players. Game development teams across the globe leverage Amazon Web Services (AWS) infrastructure to build, test and grow games. They strive to build analytics and gain player insights to drive development […]

AI-assisted game production: From static concept to interactive prototype

Game development often begins long before anything is playable. Teams spend weeks brainstorming concepts, months creating designs, and countless hours implementing and testing mechanics before an interactive demo is created. The challenge isn’t only timeline constraints; critical validation and refinement traditionally happen late in the development cycle, when changes become costly and creative pivots are […]

Monitoring server health with Amazon GameLift Servers

Running a successful multiplayer game means constantly balancing performance, scale, and player experience. As your player base grows, new challenges emerge. The causes could be any one of a variety of different problems. Perhaps it’s something in your server code. There could be a memory leak, inefficient logic, or a bug that only surfaces under […]

AWS for Games powers up for AWS re:Invent 2025

AI and cloud advancements have redefined how games are created, distributed, and experienced. Prepare to dive deep into the latest advancements for developers, publishers, and players from Amazon Web Services (AWS) for Games at AWS re:Invent 2025 in Las Vegas. Register to secure your spot. Kicking off Monday, December 1, the five-day conference features a […]

Game developer’s guide to Amazon DocumentDB Serverless

Today, we’ll explore how Amazon DocumentDB Serverless helps game developers streamline operations, handle unpredictable traffic, and optimize cost. What is Amazon DocumentDB Serverless Amazon DocumentDB Serverless is an on-demand, auto scaling configuration for Amazon DocumentDB (with MongoDB compatibility). It automatically scales capacity up or down in fine-grained increments based on your application’s demand. It eliminates […]

Inside the federated authentication system of Amazon Game Studios

In the complex ecosystem of gaming, players expect seamless experiences across multiple platforms, such as PlayStation, Xbox, Steam, and mobile app stores. Each platform maintains its own authentication protocols, token formats, and security requirements. This creates a fragmented landscape that poses significant challenges for game developers and infrastructure teams. To address these challenges, Amazon Game […]

Successful game launches with AWS Countdown Premium

Amazon Web Services (AWS) Countdown Premium can help improve the outcomes of game launches and events by providing designated engineering support, pre-event planning, and real-time assistance during critical moments. If you’re managing game launches, seasonal events, or large-scale infrastructure changes, AWS Countdown Premium streamlines preparation and provides expert support when you need it most. Challenges […]

Wicked Saints Studios integrates TikTok within World Reborn using AWS

Faced with integrating TikTok functionality into their new mobile game, World Reborn, Wicked Saints Studios encountered a dilemma. Available market solutions were either prohibitively expensive, time-consuming to implement, or lacked TikTok integration entirely. To meet their pressing deadline, while maintaining cost efficiency, the studio developed a creative solution by building upon existing Amazon Web Services […]